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Votes
0
Found in [Package]
13.1.1
Issue ID
1383609
Regression
Yes
[HDRP] Render Graph Execution errors being constantly thrown and Scene no longer rendered after leaving Editor running
How to reproduce:
1. Create new HDRP project
2. In Hierarchy search bar enter "camera"
3. Select the only active object
4. Leave Editor running
Expected result: No errors in Console and Scene is still rendered
Actual result: Multiple errors thrown in Console and Scene is no longer rendered (turns gray)
Errors:
Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
InvalidOperationException: RenderPass Render Shadow Maps was not provided with an execute function.
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.ExecuteCompiledPass (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph+CompiledPassInfo& passInfo, System.Int32 passIndex) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraph.cs:1346)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.ExecuteRenderGraph () (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraph.cs:1355)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.Execute () (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraph.cs:711)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Error while building Render Graph.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ArgumentException: Trying to access resource of type Texture with an invalid resource index 44
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CheckHandleValidity (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceType type, System.Int32 index) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:191)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CheckHandleValidity (UnityEngine.Experimental.Rendering.RenderGraphModule.ResourceHandle& res) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:183)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRenderGraphResourceTransientIndex (UnityEngine.Experimental.Rendering.RenderGraphModule.ResourceHandle& res) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:242)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphBuilder.CheckResource (UnityEngine.Experimental.Rendering.RenderGraphModule.ResourceHandle& res, System.Boolean dontCheckTransientReadWrite) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraphBuilder.cs:284)
UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphBuilder.WriteTexture (UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle& input) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.1/Runtime/RenderGraph/RenderGraphBuilder.cs:87)
UnityEngine.Rendering.HighDefinition.HDShadowAtlas.RenderShadowMaps (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal& globalCBData, UnityEngine.Rendering.HighDefinition.FrameSettings frameSettings, System.String shadowPassName) (at Library/PackageCache/com.unity.render-pipelines.high-definition@13.1.1/Runtime/Lighting/Shadow/HDShadowAtlas.cs:280)
UnityEngine.Rendering.HighDefinition.HDShadowManager.RenderShadows (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal& globalCB, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.ShadowResult& result) (at Library/PackageCache/com.unity.render-pipelines.high-definition@13.1.1/Runtime/Lighting/Shadow/HDShadowManager.cs:916)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.RenderShadows (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullResults, UnityEngine.Rendering.HighDefinition.ShadowResult& result) (at Library/PackageCache/com.unity.render-pipelines.high-definition@13.1.1/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs:698)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest, System.Collections.Generic.List`1[T] aovBuffers, System.Collections.Generic.List`1[T] aovCustomPassBuffers, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer commandBuffer) (at Library/PackageCache/com.unity.render-pipelines.high-definition@13.1.1/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:143)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteWithRenderGraph (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest, System.Collections.Generic.List`1[T] aovBuffers, System.Collections.Generic.List`1[T] aovCustomPassBuffers, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer commandBuffer) (at Library/PackageCache/com.unity.render-pipelines.high-definition@13.1.1/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:350)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@13.1.1/Runtime/RenderPipeline/HDRenderPipeline.cs:2119)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Reproduced with: 2022.1.0a16
Comments (25)
-
barbelot
Dec 05, 2021 18:42
Same issue here with 2021.2.5f1. My project is unusable.
Also cannot find the duplicate... -
Ghosthowl
Dec 05, 2021 02:06
Having this issue too - quite quickly after about 15 seconds. It came first in 2021.2.5f1. I did not have this is 2021.2.4f1. I also cannot find the duplicate like @BananaBoyDean has asked for.
-
Justin_Miersch
Dec 04, 2021 20:52
We also have this problem in HDRP 12.1.2 (Unity 2021.2.5f1)
-
flexmane
Dec 04, 2021 12:29
Also can't find the original issue. Can someone provide a link?
-
bananaboydean
Dec 03, 2021 22:49
This says its a duplicate, but where is the duplicated issue to track?
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