Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.0b14, 2023.1.0a15
Votes
0
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a10
Issue ID
UUM-13152
Regression
No
[HDRP] Receiver Motion Rejection (raytraced SSGI) tooltip improvement
The current tooltip requires a lot of background knowledge to understand(what is a rejection condition?). Also it could highlight the intent when can it be used or what can be the outcome. In the end more people could understand what it does and when to use it.
Current tooltip:
When enabled, the receivers movement should be considered a valid rejection condition.
Suggestion (doesnt have to be this exactly):
When enabled, for moving objects global illumination will not be calculated over multiple frames. Might reduce ghosting but introduce noise.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- visionOS Players are minimized when Guided Access is turned on
- Licensing Client fails to launch when opening Unity Hub
- Sprite Atlas Inspector preview disappears when entering Play mode unless SpriteAtlasMode is set to "Sprite Atlas V2 - Enabled"
- Opening reference for Audio Importer opens missing page
- [Android] SpriteAtlas gets corrupted in Player when using Late binding with SRP Batcher enabled
Add comment