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Fixed
Fixed in 2022.2.18f1, 2023.1.0b14, 2023.2.0a12
Votes
0
Found in
2022.2.7f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-29073
Regression
No
[HDRP] Probe Volume density too high when using more than one Probe Volume GameObject
How to reproduce:
1. Open the attached user’s project “unityHX.zip”
2. Window > Analysis > Rendering Debugger > enable “Display Bricks” and “Display Probes”
3. Make sure that Max subdivision displayed is 3 and Min is 0
4. Window > Rendering > Lighting > Generate Lighting
Expected result: Probe Volumes represent the set Layer Mask volume
Actual result: Probe Volumes are too dense
Reproducible with: 2022.2.7f1
Could not test with: 2020.3.45f1, 2021.3.18f1, 2023.1.0b4, 2023.2.0a2 (Custom HD RP package unable to downgrade)
Reproduced on: Windows 10 (GTX 1080)
Link to user’s forum post containing images and video: [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-8#post-8779237|https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-8#post-8779237]
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