Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
8.0.0 staging
Issue ID
1193526
Regression
No
[HDRP] Physically Based Sky stops rendering if Light Override Mask is used
Reproduction steps:
1) Open attached project scene "skies"
2) Select Red Volume gameobject
3) Notice sky is being rendered using HDRI Sky override and its pure red
4) In Visual Environment override change type to Physically Based Sky
Expected result:
Visible red(HDRI sky) is now replaced with Physically Based Sky
Actual result:
Sky does not render, turns black.
Additional info:
Works fine if HDRI sky is used instead of Phys sky.
If you set Light Override Mask back to the default value (Nothing), Physical Based Sky is rendered again. The project showcases decoupling the visual environment from the lighting environment.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment