Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.6
Issue ID
1204647
Regression
No
[HDRP] Minor issue. Layered materials dont copy tiling information when referencing other materials.
When creating a layered material (LayeredLitTesselalation in this case), user can drag and drop other materials to quickly copy their values. Most values like tints and maps are copied, but not the UV properties.
1) Open any hdrp project
2) Create two planes
3) Assign a LayeredLitTessellation material to the second plane.
4) Assign a texture and change the tiling of the default HDRP material (first plane).
5) Drag and drop default material onto the second slot of the layered material like in the video.
Expected result:
Tiling should match
Expected result:
Tiling is not copied and stays x1 y1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Gradient Editor always opens on the main display when a multi-monitor setup is used and the Editor Window is on a secondary display
- Crash on core::base_hash_set when importing a specific package
Resolution Note:
By design