Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1293035
Regression
Yes
[HDRP] Material with emission stops emitting light when Screen Global Illumination Override's Raytracing is enabled
How to reproduce:
1. Open the user's attached "RTGITest" project
2. Open the "Test" Scene found in the "Assets" folder
3. In the Hierarchy select the "DXR Settings Volume" GameObject
4. In the Inspector enable the "Screen Space Global Illumination" Override
Expected results: The Sphere in the Scene continues emitting light
Actual results: The Sphere in the Scene stops emitting light
Reproducible with: 10.1.0 (2020.2.0b9)
Not reproducible with: 7.5.1 (2019.4.15f1), 8.2.0 (2020.1.14f1), 10.0.0-preview.27 (2020.2.0b9), 10.2.0 (2020.2.0b12, 2021.1.0a7)
Could not test with: 4.10.0-preview (2018.4.29f1) because the "Screen Space Global Illumination" Override was not yet introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 10.2.0):
Fixed in High Definition RP 10.2.0 by adding the "Receive SSR / SSGI" option on the Material. Disabling it will make the Material to emit light even with Screen Global Illumination Override's Raytracing enabled