Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.3.0a17
Issue ID
UUM-57778
Regression
No
[HDRP] LookDev Volume Profile changes are reflected in LookDev window only when cursor is hovered over
How to reproduce: # Open an HDRP project
- Navigate to the HDRP Global Settings page in Project Settings
- Locate LookDev Volume Profile
- Open LookDev window in the Window > Rendering menu item
- Change color in LookDev Volume Profile
- Observe the LookDev window
- Hover mouse cursor over the LookDev window where an object would be rendered
- Observe the LookDev window
Expected result: volume profile changes are reflected in LookDev window as they are done
Actual result: volume profile changes show up in LookDev window only when mouse cursor is hovered over
Notes:
- If change is undone (CTRL + Z), the change in LookDev window is reflected immediately
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We acknowledge the issue but it is currently too low priority compare to other issues. Due to lack of resources we will close it. If you think that it is an important problem to solve please re-open