Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1287088
Regression
Yes
[HDRP] Lightning artifacts are visible when Compositor is enabled
How to reproduce:
1. Open attached "Compositor Tests.zip" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Move around the Ball and observe the Lightning above it
Expected result: Lightning is rendered properly
Actual result: Sometimes Lightning artifacts are visible
Reproducible with: 10.1.0(2020.2.0b10, 2021.0a3)
Not reproducible with: 10.0.0-preview.27(2020.2.0b10)
Could not test with: 2018.4.28f1, 2019.4.14f1, 2020.1.12f1(could not downgrade the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 11.0.0):
Fixed in: HDRP 11.0.0