Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
15
Found in
2018.4
2019.4
2020.1
2020.1.1f1
2020.2
2021.1
Issue ID
1268590
Regression
No
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light Layers are enabled in HDRP settings
How to reproduce:
1. Open attached project "TestProject.zip"
2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder
3. Press Play
4. Go to Assets/Settings and click on "HDRPMediumQuality.asset"
5. In the Inspector enable Light Layers and inspect the Game View again
Expected result: the drawn spheres are lit up
Actual result: the drawn spheres are not lit up
Reproducible with: HDRP 4.10.0-preview (2018.4.26f1), 7.4.3 (2019.4.9f1), 8.2.0 (2020.1.4f1, 2020.2.0a21), 9.0.0-preview.54 (2020.2.0a21), 10.1.0(2020.2.0b11), 10.2.0 (2020.2.0b13), 10.2.1 (2020.2.0b13), 10.2.2 (2020.2.1f1, 2021.1.0b2), 11.0.0(2021.1.0b2)
Not reproducible with: HDRP 10.0.0-preview.27 (2020.2.0b9)
Comments (2)
-
nehvaleem
Feb 16, 2021 19:19
Exactly! It IS a regression and this issue was marked as regression until now! Someone has changed it which is really disturbing.
-
alexandre-fiset
Feb 14, 2021 20:28
This issue IS regression as it used to work before.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a12
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1