Search Issue Tracker
Fixed in 2021.3.23f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a5
Votes
0
Found in
2021.3.22f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-3153
Regression
No
[HDRP] Harsh edges on default volumetric clouds
Not sure if its a bug or just the default settings could be adjusted, but volumetric cloud edges are pretty harsh, especially when the sun is behind. Tried with and without Always refresh.
Repro:
1) Open the attached project
2) Go to game view and look at the edges of the clouds
Result: Edges are harsh.
Note, adding one image from repro project and other images as bonus from Template and Amalienborg
Reproduced on 2022.2.a16 with HDRP 14.0.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.1):
https://github.cds.internal.unity3d.com/unity/unity/pull/11365