Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1223010
Regression
Yes
[HDRP] Enabling shadow casting for light sources emitted by a Shuriken system breaks rendering.
Versions tested: 2020.2.0a1 + 9.0.0 (HDRP/staging)
Steps to reproduce:
1) Open attached project
2) Enter playmode
3) Observe moving particles and lights
4) Select Point Light prefab and enable Shadow Maps. (change should propagate across other prefab variants)
5) Observe that it breaks rendering
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component is not hidden from Add Component Menu when using AddComponentMenu("")
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Crash on core::base_hash_set when importing a specific package
Add comment