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Won't Fix

Votes

0

Found in

2022.2.0a18

2023.1.0a1

2023.2.0a1

Issue ID

UUM-2814

Regression

No

[HDRP] Enabling "Keep Quads" for model import breaks pathtracing

-

Repro:

Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharing

- Open the Scene SampleScene.unity
- Observe the corruption in the Scene view, and the warnings in the console
- Select the assetĀ FR_SectionA_01.fbx
- In the model's inspector, disable the option "Keep Quads" and apply

Observed:

When Keep Quads is disabled and the resulting mesh is triangulated, the pathtracer behaves as expected. It doesn't seem to like quads or ngons.

Expected:

Quads should be considered very likely and Unity does support this as an import option. The pathtracer should be able to handle meshes with non-triangle geometry. Or if it cannot, a meaningful warning should be displayed in the console to advise users how to fix the corruption.

  1. Resolution Note:

    Low level APIs like DXR don't support QUAD meshes unfortunately.

    I added an error message when QUAD meshes are used:

    Cannot use a Mesh for building the RayTracingAccelerationStructure. Couldn't find any sub-meshes with Triangles mesh topology in Mesh '%s'."

    QUAD meshes won't be added to the acceleration structure and thus will be invisible in ray tracing or path tracing.

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