Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.6 - 8.0.0
Issue ID
1213242
Regression
Yes
[HDRP] Editor crashes when adjusting HDRI sky exposure on a 4k cubemap
How to reproduce:
1. Open the attached project named "skytest.zip"
2. Open the "samplescene" Scene
3. Select the Sky and Fog Volume object
4. Check if the Sky Reflection Size setting in the HDRP asset is set to 4096
5. Try changing the Exposure setting in the HDRI tab
Expected result: Exposure of the sky changes
Actual result: Unity crashes right after changing the exposure setting
Reproducible with: 2019.3.0f1, 2019.3.0f5, 2020.1.0a20
Not reproducible with: 2018.4.16f1, 2019.2.19f1, 2019.3.0b12
Could not test with: 2017.4.36f1(HDRP was not yet available)
Reproducible with package versions: 7.1.6, 8.0.0
Not reproducible with package versions: 4.10.0, 7.1.5
Notes:
1. HDRP 7.1.6 was introduced in Unity 2019.3.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment