Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a8
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-5928
Regression
No
[HDRP] .DLSSDetected doesn't return correct value when app starts
Affected versions: 2021.2.17f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a16
Steps to reproduce:
1) Open attached project
2) Check the script and notice that
{code:java}
Debug.Log(HDDynamicResolutionPlatformCapabilities.DLSSDetected);{code}
is called in Awake and on button click callback
3) Run the app
4) Observe that Awake returns false but button function returns true
Meaning DDynamicResolutionPlatformCapabilities.DLSSDetected is initialized somewhere too late into app's life cycle.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment