Search Issue Tracker
Fixed in 7.1.4
Votes
0
Found in [Package]
7.0.1
Issue ID
1184602
Regression
Yes
[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Material shader to HDRP/Lit with Graphics API set to D3D12
How to reproduce:
1. Open the "testScene" Scene in the "case_1184602.zip" Unity project
2. Select the "Sphere" GameObject in the Hierarchy
3. Navigate to the GameObject's Material and change the Shader from "Standard" to "HDRP/Lit"
4. Observe the crash
Expected result: a possibility to change the Shader of the Material without a crash
Reproducible with: 2019.3.0b5 (HDRP 7.1.2), 2020.1.0a7 (HDRP 7.1.2)
Not reproducible with: 2018.4.10f1 (HDRP 4.10.0-preview), 2019.2.8f1 (HDRP 6.9.1-preview)
Could not test: 2017.4 (no HDRP)
Note: only reproducible when the Scene view Shading Mode is set to Wireframe or Shaded Wireframe and the Graphics API is set to Direct3D 12 (Experimental).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added
Add comment