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Fixed
Votes
0
Found in [Package]
7.1.1
Issue ID
1188433
Regression
No
[HDRP] ColorMask 0 works on neither Unlit shader nor "HDRP Unlit" shader based on SG
To reproduce:
1. Open the QA's attached HDRPColorMask project
2. Open the SampleScene
3. Move the Scene View around
Actual: Gameobjects Cube and Cube (1) display visual artifacts, see the attached video
Reproduced with HDRP 7.1.1, 7.1.2 although with few errors in this version
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Resolution Note:
Hey, the result you have in your scene is expected. In HDRP for performance reasons we don't clear all the time the buffer between frames and for the same reasons, the sky is rendered only where there is no object in the depth prepass.
For such effects, i believe that using custom passes would be a better solution than hacking a ShaderGraph generated code. You can see some example here: https://github.com/alelievr/HDRP-Custom-Passes.