Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
1010127
Regression
No
[HDRP] Bugs with shadow masks
When "Enable Shadow Masks" is disabled in the assigned render pipeline asset :
- Lighting further the max shadow distance "fallbacks" to black.
- Shadow dimmer and shadow fade distance of mixed lights also seems to affect the intensity (probably linked to previous bug).
When "Support Shadow Mask" is disabled in the assigned render pipeline asset:
- If rendering a scene with baked shadow masks, the rendering is broken.
See attached scene and modify the settings like described.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment