Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.20f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0a3
Issue ID
UUM-29083
Regression
No
[HDRP] BaseColor texture on decal material should be grayed out, not hidden when affect BaseColor is disabled
Steps to reproduce :
- Open scene in the attached project
- Inspect the "Decal Projector" object
Notice that :
- Even with "Affect BaseColor" disabled, the decal will still affect the opacity
- The BaseColor texture is not visible in the inspector, but its alpha is still used as a mask for the opacity
- Using the rendering debugger, and display the decal atlas, you can see that the base color texture is effectively stored in the atlas, and used.
!image-2023-03-06-11-26-37-077.png!!image-2023-03-06-11-26-44-197.png!
Reproduces with: all versions
Suggestion: Do not remove the BaseColor texture field from the UI if "Affect BaseColor" is disabled, but grey it out like for the other options
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment