Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.1
2019.2
2019.3
2020.1
Issue ID
1222747
Regression
No
HDR values are not taken into account when using baked gradient environment
Steps to reproduce:
1. Download and open GradientEnvironmentTest project
2. Open Gradient-LDR scene and wait for the bake to finish
3. Now open Gradient-HDR scene and wait for the bake to finish
4. Notice that there's very little difference between the two
Notes:
- When using gradient environment, any intensity value above 2 looks identical
- Affects both CPU and GPU lightmapper
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment