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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X
Votes
2
Found in
2022.3.46f1
6000.0.19f1
6000.1.0a7
Issue ID
UUM-79681
Regression
No
HDR color values set with MaterialPropertBlock.SetColor are incorrect when using Linear Color Space
Steps to reproduce:
1. Open the “BugCheck” project
2. Open the “MPB_Test” scene
3. Enter Play Mode
4. Open the Frame Debugger Window
5. Open the “DrawOpaqueObjects” → “RenderLoop.Draw” fields
6. Select the “Draw Mesh Cube_Material”
7. Open the “Vectors” Tab in the Frame Debugger
8. Observe the “_HDRColor” vector
9. Observe the “_HDRColor” vector of “Draw Mesh Cube_MPB”
Expected result: The “_HDRColor” vectors have the same values on both cubes
Actual result: The “Draw Mesh Cube_MPB” GameObject has much higher values of “_HDRColor”
Reproducible in: 2022.3.46f1, 6000.0.19f1
Couldn’t test with: 2021.3.43f1 (Frame Debugger has no Vectors Field)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
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kz_kizaki
Sep 18, 2024 03:12
It is not only MaterialPropertyBlock.SetColor, values that setting color with AnimationClip to HDRColor also is incorrect.