Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.6.0-preview.3
Issue ID
1348346
Regression
No
[Havok Physics] GameObjects stuck in the middle of the moving part when its Physics Body doesn't have smoothing
How to reproduce it:
1. Open the user's attached project 'PhysTest.zip'
2. Open 'NewScene' scene from 'Assets' > '_Project'
3. Enter Play Mode
4. Press Space
5. Observe the cube in the Game view
Expected result: The cube appears near the moving part ("RotatingThing" GameObject) and falls to the floor
Actual result: The cube stuck in the middle of the moving part ("RotatingThing" GameObject)
Reproducible with: 0.3.1-preview (2019.4.29f1), 0.6.0-preview.3 (2020.3.17f1, 2021.1.18f1, 2021.2.0b8, 2022.1.0a5)
Notes:
- Not reproducible when "DynamicCube" GameObject's Physics Body Component has extrapolation or interpolation smoothing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment