Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0b7
Issue ID
963985
Regression
No
Having the self- and inter- collision gizmos visible lowers performance significantly
How to reproduce:
1. Open any (new) project
2. Create a Sphere primitive
3. Attach a Cloth component to it
4. Select the Self-/Inter- collision tool
- Note that the performance in the Scene view is reduced and everything begins to stutter
- This does not happen when using the Constraint tool
- Reproduced with 2017.3.0b7 (93b5ce6f4b0f)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment