Search Issue Tracker
Active
Under Consideration for 6000.7.X
Votes
0
Found in
6000.0.80f1
6000.3.20f1
6000.5.5f1
6000.6.0b5
6000.7.0a3
Issue ID
UUM-147439
Regression
No
Handles API render in a wrong location when using a subwindow with PreviewRenderUtility
How to reproduce:
1. Open the attached "IN-147602_URPLTS.zip" project
2. In the Project tab, double-click on the "NewScenario" asset to open it in the custom Animation Auditor window
3. At the bottom of the Animation Auditor window, on the timeline, press either the purple or yellow dot
4. Adjust the Animation Auditor viewport (Zoom out, rotate view) until gizmo handles become visible
5. Observe the Animation Auditor viewport
Actual result: Gizmo handles are offset from the character model in the middle and usually rendered in the bottom left corner
Expected result: Gizmo handles render on the character model
Reproducible with: 6000.0.0f1, 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisableWriteTypeTree property does not work when using the Addressables package
- "Import" button does not change to "Reimport" after the Multiplayer Casual Sample is imported
- [Polyspatial] CanvasRendererTracker.EvaluateClippingRect has a high performance overhead when using the uGUI ScrollRect in Player
- List foldout header displays the next element's header instead of its own value after editing a foldout list field
- Player gets stuck in a "Stopping" loop when entering Play mode with a Scenario using a Scene from a read-only package
Add comment