Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.3p2
Issue ID
907417
Regression
Yes
Halo is rendered after OnPostRender (5.4 regression)
Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects.
Steps to reproduce:
1) Open the attached project.
2) Enter play mode.
There is a cube in the middle of the scene. A halo is rendered on top of it. On versions, prior to Unity 5.4, the Halo is not visible.
Expected: Halo is not visible (rendered before OnPostRender)
Actual: Halo is rendered on top of the cube (rendered after OnPostRender).
Reproduced on:
2017.1.0b3, 5.5.3p2, 5.4.0f3
Did not reproduce:
5.3.8f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
This is a duplicate of issue #825212