Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.4
2019.4.11f1
2020.2
2021.1
2021.2
Issue ID
1310749
Regression
No
GuiStyleState texture references become null when exiting Play Mode while GuiStyle reference stays
How to reproduce:
1. Open the attached project
2. Click Bug > Window
3. Click Play
4. Exit Play Mode
Expected result: Window stays white
Actual result: Window becomes default color
Reproducible with: 2018.4.30f1, 2019.4.19f1, 2020.2.4f1, 2021.1.0b5, 2021.2.0a4
Notes:
1. When entering Play Mode or after compiling _style becomes null, so it gets regenerated
2. When exiting Play Mode the _style reference stays, but textures disappear, causing the background to fall back to defaults
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is by design and the users will need to recreate the textures if they are not present