Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b17
Issue ID
627864
Regression
Yes
GUI image's position on the x/y axis influences it's visibly size
To Reproduce:
1. Open scene 'Example' try dragging one of the green object back and forward on the x axis, notice that while one side of the sprite is not moving the other side is (like in the attached video).
Not reproducible in beta 10
2. This allows to have two sprites size of identical scale, like the two black panels in the same scene, but which have different visible size (to bottom one is slightly narrower).
3. This behavior is not exhibited by normal sprites.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment