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Fixed in 2020.1.0b1
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.2f1
2019.3.0a1
2020.1.0a1
Issue ID
1182354
Regression
No
GraphicsSettings.asset file is modified when building a project after switching platform
How to reproduce:
1. Create a new Unity project
2. Build a project for Windows
3. Check the Shaders in the Graphics Settings
4. Build a project for a Mac
5. Check the Shaders once again
6. Repeat steps 2 & 3 once more
Expected results: VideoDecodeOSX is not removed when building a project for Windows or VideoDecode Shader is unified for Windows and Mac
Actual results: VideoDecodeOSX shader is added during the build for Mac, build for Windows removes it
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a5
Not reproducible with: 2020.1.0a6, 2020.1.0a8
Additional note: This issue causes problems with version control systems, as merge conflicts are occurring on GraphicsSettings.asset file
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Resolution Note (fix version 2020.1.0b1):
The issue is fixed in 2020.1.0a6