Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b7
2020.1.0a7
Issue ID
1194003
Regression
Yes
[Graphics] Editor restarts on switching graphics API in play mode but the graphics API does not switch
Editor restarts on switching graphics API in play mode but the graphics API does not switch. In previous versions, Editor used to throw a InvalidOperationException for this operation.
Steps to reproduce:
1) Create a new project
2) Enter play mode
3) Edit > Project Settings > Player > Other Settings
4) Uncheck Auto Graphics API > Drag any other API from the list on top
5) Restart when prompted
Expected result: Editor should either throw a InvalidOperationException for this operation or switch the Graphics API after restart.
Actual result: Editor restarts and the Graphics API also does not switch
Occurring on: 2020.1.0a10, 2020.1.0a7, 2019.3.0b8, 2019.3.0b7
Working fine in: 2020.1.0a6, 2019.3.0b6
Environment: Both Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 2020.1):
Settings changes during playmode are not saved which causes this behavior. We'll grey out the graphics API settings during the playmode to prevent this confusion.