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Fixed in 12.0.0 (in landing pattern)
Votes
1
Found in [Package]
12.0
Issue ID
1355257
Regression
No
GraphicBuffer results cannot be used as inputs for exposed ShaderGraph properties
Repro steps:
1. Import the attached package in an HDRP-enabled project (or, if in a URP one, add to the shadergraph a URP target)
2. Open the Repro scene and the VFX Graph.
3. Connect the Graphics Buffer output to the exposed ShaderGraph color input
4. Observe the effect disappears and errors appear in the console
Errors:
Shader error in 'Hidden/VFX/Repro/System/Output Particle Unlit Quad': undeclared identifier 'buffer_a' at line 4184 (on d3d11)
Notes:
Happens only in the new SG integration. Seems to work fine in the old integration.
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