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Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
2020.2.0a9
2021.1
Issue ID
1287914
Regression
Yes
Graphical Errors occur and Scene view is corrupted when the projects Graphical API is set to OpenGLES2
How to reproduce:
1. Open attached "TestingOpenGL.zip" and Scenes/SampleScene scene
2. Make sure that Graphics API is set to OpenGLES2
3. Select the Cube Game Object
4. Select Rotate tool and try rotating (or perform any other transformation)
5. Observe the Scene view and errors in the Console window
Expected result: Scene view remains stable and no errors appear
Actual result: Scene view is corrupted and errors appear in Console window
Reproducible with: 2020.2.0a9, 2020.2.0b10, 2021.1.0a4
Not reproducible with: 2018.4.28f1, 2019.4.14f1, 2020.1.12f1, 2020.2.0a8
Notes:
1. Graphic APIs tested: Direct3D11, Direct3D12, Vulkan, OpenGLCore, OpenGLES2, OpenGLES3
2. The error that appears in the Console window:
"Trying to access pass 1, but material 'CircularArc' subshader (0) has only 1 valid passes.
UnityEditor.Handles:DoPositionHandle_ArrowCap (int,UnityEngine.Vector3,UnityEngine.Quaternion,single,UnityEngine.EventType)
UnityEditorInternal.Slider1D:Do (int,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,single,UnityEditor.Handles/CapFunction,single)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
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Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a7
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.1f1