Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1347442
Regression
No
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:
1. Open the attached project "Test_Terrain.zip"
2. Open the "SampleScene" Scene
3. Switch Shading Mode to Shaded Wireframe
Expected result: No graphical artifacts can be seen when rendering Terrain
Actual result: Graphical artifacts can be seen when rendering Terrain
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b4, 2022.1.0a2
Notes:
- Shading Mode is in the Draw Mode drop-down menu, which can be found in the Scene view control bar
- There's a video named "artifacts.mp4" attached, where you can see the issue
- Reproducible with AMD Radeon Pro 5500M and macOS Big Sur 11.2.3 or 11.4
- Issue was reported with AMD Radeon Pro 5600M
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2022.1.X):
Unable to reproduce internally, as a work around use the shaded or wireframe modes