Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a13
Issue ID
1329126
Regression
Yes
GradientEditor window gradient field becomes gray on hover
Steps to Reproduce:
1. Create a new project
2. In Hierarchy, Right-click > Effects > Particle System
3. In Inspector, click on Start Color drop-down and change it to Gradient
4. Click on Start Color color to open the Gradient Editor window
5. Hover mouse over the gradient field
Expected Result: Gradient field is unchanged after hovering over it
Actual Result: Gradient background becomes gray after hovering over it
Reproduced with: 2021.2.0a13, 2021.2.0a14
Didn't reproduce with: 2021.2.0a12, 2021.1.4f1, 2020.3.5f1, 2019.4.24f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment