Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
818506
Regression
Yes
GrabPass with "Queue" = "Transparent +1" unlits the surface of unrelated object on certain camera angles
Reproduction steps(GIF attached):
1. Open attached project.
2. Select "Main camera" game object.
3. Go to "GameObject > Align View To Selected".
- "Cube" game object gets black.
4. Select "Cube(1)" game object.
5. Toggle off "Mesh Renderer" component in the Inspector.
- "Cube" game object gets gray.
6. Toggle back on "Mesh Renderer"
7. Rotate the Editor camera around until "Cube" game object gets gray.
8. Repeat steps 2 and 3.
9. Open "ErrShader" shader.
10. Comment line 14 ("GrabPass { }") or change "Transparent + 1" to "Transparent" in line 9.
- "Cube" game object gets gray.
Regression introduced in:
- 5.4
Resolution:
When specifying queues you need to specify them without spaces. The parser currently does not handle spaces properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment