Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b23
Issue ID
811101
Regression
No
[GPUInstancing] Returning meshes prevents them from being instanced
Reproduction steps:
1. Open the attached project 'Instancing'
2. Open the available scene
3. Change the Tag of the 'Player' Prefab to 'Untagged'
4. Play scene
5. Open the 'Frame Debugger' and enable it
Note: Objects are instanced, like expected
6. Change the Tag of the 'Player' Prefab to 'Instanced'
7. Play scene
8. Enable the 'Frame Debugger'
Result: No instanced objects seen. Returning meshes, like in the 'GPUInstancing' script, prevents them from being instanced.
Reproduced with: 5.5.0a3, 5.4.0b25, 5.4.0b19
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note (2018.2.X):
The user was calling MeshFilter.mesh for each instance, which results in each instance holding a different copy of the original mesh. MeshFilter.sharedMesh should've been used.