Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b23
Issue ID
811101
Regression
No
[GPUInstancing] Returning meshes prevents them from being instanced
Reproduction steps:
1. Open the attached project 'Instancing'
2. Open the available scene
3. Change the Tag of the 'Player' Prefab to 'Untagged'
4. Play scene
5. Open the 'Frame Debugger' and enable it
Note: Objects are instanced, like expected
6. Change the Tag of the 'Player' Prefab to 'Instanced'
7. Play scene
8. Enable the 'Frame Debugger'
Result: No instanced objects seen. Returning meshes, like in the 'GPUInstancing' script, prevents them from being instanced.
Reproduced with: 5.5.0a3, 5.4.0b25, 5.4.0b19
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (2018.2.X):
The user was calling MeshFilter.mesh for each instance, which results in each instance holding a different copy of the original mesh. MeshFilter.sharedMesh should've been used.