Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a25
Votes
0
Found in
2021.3.13f1
2022.1.22f1
2022.2.0b13
2023.1.0a18
Issue ID
UUM-20083
Regression
Yes
GPU Usage Hierarchy columns in the Profiler window change when scripts are recompiled
Steps to reproduce:
1. Open the user’s attached project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open Window > Analysis > Profiler
4. Enable GPU Usage Profiler Module
5. Enter Play Mode
6. Observe the Hierarchy of the GPU Usage
7. Expand the Hierarchy and select an element (e.g. search and select the “SSAO“ element)
8. Open the “Assets/DummyBehaviour.cs“ script and modify it
9. Wait for the scripts to reload
10. Observe the Hierarchy of the GPU Usage
Expected result: The Hierarchy columns are the same
Actual result: After scripts are recompiled the Hierarchy columns change
Reproducible with: 2021.1.0a6, 2021.1.28f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b13, 2023.1.0a18
Not reproducible with: 2020.3.41f1, 2021.1.0a5
Reproducible on: Windows 10
Note: Look at the attached video (“Hierarchy.mp4“) for clarity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “GUIStyle” and “NullReferenceException” errors thrown in the Console when opening Object Field during script compilation
- Reflections are visible on objects without Recursive Rendering when viewed through transparent parts of another object with Recursive Rendering and Alpha Clipping enabled
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
Add comment