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Won't Fix
Votes
0
Found in
2018.3.0b1
Issue ID
1078614
Regression
No
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to 'Progressive GPU' when baking on GeForce 640M
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees
Steps to repro:
1. Open downloaded project and 'Terrain-medium' scene on a laptop with GeForce;
2. In the Lighting window switch Lightmapper to 'Progressive GPU';
3. In the Lighting window click "Generate Lighting" button;
4. When Lightmapper switches back to 'Progressive CPU', switch Lightmapper back to 'Progressive GPU';
5. Repeat step 4.
Expected result:
Lightmapper is switched to Progressive CPU and Editor doesn't crash or throw errors.
Actual result:
Editor crashes without BugReporter and with empty stacktrace. See attached video.
Notes:
- Reproducible in 2019.1.0a1, 2018.3.0b1;
- Reproducible in Windows 10;
- Reproducible only when baking on GeForce 640M with 2GB of VRAM; not reproducible on GeForce GTX 1070.
Comments (1)
-
MarkeMark1972
May 22, 2019 08:11
I hit this issue this week. A temporary solution for me was to copy the project to a PC with more GPU memory and then switching the Lightmapper option in the General Lighting panel back to Progressive CPU.
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Resolution Note:
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