Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3
2020.1
Issue ID
1212282
Regression
No
[GPU PLM] High resolution lightmap bake keeps on restarting when Progressive Updates flag is enabled
Steps to reproduce:
1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps)
2. Set Lightmap Resolution to 128 or higher
3. Make sure that Progressive Updates flag is checked
4. Bake the lightmap using GPU lightmapper
5. Notice that after reaching a certain threshold, the bake restarts
Notes:
- Only reproduces with GPU lightmapper
- Only reproduces with either very high sample counts, and/or high lightmap resolution
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1199574