Search Issue Tracker
Not Reproducible
Votes
1
Found in
2019.2.0a4
Issue ID
1123724
Regression
No
[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while baking
Steps to repro:
1. Open attached project and 'ProgressiveLightmappingExample' scene;
2. In the Lighting window press 'Generate Lighting' button;
3. After some time (10-12 seconds) toggle 'Prioritize View' checkbox and untoggle it right away;
4. After 2-3 seconds repeat step 3 3-4 times.
Actual result:
Editor freezes and Unity process is unresponsible. See attached video and Editor.log.
Expected result:
Unity doesn't freeze and baking continues as expected.
Notes:
- Reproducible in 2019.2.0a4, 2019.1.0b2, 2018.3.3f1.
- Reproducible when baking on NVIDIA GeForce GTX 1070 and GeForce 640m with the latest NVIDIA drivers 417.71;
- Doesn't happen when baking with CPU PLM.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Could not repro the bug in Version 2020.1.0a11 (ccf51fff0e6a) on Windows
Thu, 24 Oct 2019 08:51:22 GMT
Branch: trunk