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By Design
By Design in 2023.1.X
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.9f1
Issue ID
UUM-46987
Regression
No
Global Illumination Preprocessing background task is stuck indefinitely when using a skybox shader
Reproduction steps:
1. Open the “GiStripped“ project
2. Open the “Sample” scene
3. Observing the background tasks in the bottom right of the Editor for up to a minute
Expected result: Background tasks get completed
Actual result: Global Illumination Preprocessing is stuck indefinitely
Reproduced in: 2021.3.29f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0a18
Not reproduced in: 2023.2.0a19, 2023.2.0b7, 2023.3.0a2
Reproduced on: macOS 13.4.1 (Intel), Windows 11 (by reporter)
Not reproduced on: No other environment tested
Note: Not reproduced in a scene without the skybox shader
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Resolution Note:
Thanks for submitting this issue.
We were not able to reproduce or find any valid issue. In our testing of this project, we found that the differences between the two scene provided also included having the terrain receive GI which triggered a bake with Enlighten. This meant that a bake would be triggered, possibly leading to a long bake time, given this is terrain and realtime lightmaps.
This is expected behavior, hence we are closing this issue.
Resolution Note (2023.1.X):
Thanks for submitting this issue.
We were not able to reproduce or find any valid issue. In our testing of this project, we found that the differences between the two scene provided also included having the terrain receive GI which triggered a bake with Enlighten. This meant that a bake would be triggered, possibly leading to a long bake time, given this is terrain and realtime lightmaps.
This is expected behavior, hence we are closing this issue.