Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
2018.1.0b12
Issue ID
1017109
Regression
Yes
[Enlighten][WebGL] Properly handle platforms that where realtime GI is not supported
Light effects and assets are not rendered when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics API.
Steps to repro:
1. Open attached project.(EnlightenRealtime scene from Shinai project)
2. File > Build Settings > Select WebGL/Facebook WebGL > Switch Platform.
3. Player Settings > Other Settings > Uncheck Auto Graphics API.
4. Select OpenGLES3 in Graphics APIs list.
5. Click on Build And Run
Observe that Light effects and assets are not rendering.
Refer attached screenshots.
Reproducible on: 2018.1.0b12, 2018.1.0b11, 2018.1.0b1, 2017.3.0f3.
Works fine on: 2017.2.0f3.
Environment:
Windows 10, Windows7, Mac 10.13, Mac 10.12.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment