Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1113200
Regression
No
[Global Illumination] Artifact appears on the object when baked scene switched to iOS platform
Artifact appears on the object when baked scene switched to iOS platform.
Steps to repro:
1. Open the attached Project.
2. File > Build Settings.
3. Switch Platform to iOS.
Actual Result:
Artifact appears on the object.
Expected Result:
Platform switches to iOS.
Reproducible in:
2019.1.0a13, 2018.3.0f2 (49866f0a5d12), 2018.2.0f2, 2018.1.0f2
Environment:
Windows & Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.