Search Issue Tracker
Fixed in 14.0.1
Fixed in 13.1.7
Votes
0
Found in [Package]
13.1.4
Issue ID
1396604
Regression
Yes
Rendering glitches in Play Mode when using Voxel Play
Reproduction steps:
1. Open the attached '1396604-sample' project
2. Open the 'World_Scene'
3. Enter the Play Mode
4. Move the Camera around
Expected result: No glitches are observed
Actual result: Rendering glitches are present
Reproducible with: 13.1.4 (2022.1.0b3), 13.1.5 (2022.2.0a2)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.26f1), 12.1.3 (2021.2.8f1), 13.1.3 (2022.1.0b1, 2022.1.0b2)
Note: The issue is not reproducible with Built-in Render Pipeline
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 14.0.1):
Fixed in 14.0.1 (2022.2.0a8)
Resolution Note (fix version 13.1.7):
Fixed in 13.1.7 (2022.1.0b12)