Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a9
Issue ID
1103101
Regression
No
[GL/GLES3] Particles texture is rendered on the ground on some devices
How to reproduce:
1. Open the attached project
2. Make sure Graphics API is set to GLES3
3. Build and run 27_OrbitalVelocity_ArtScene scene on device
Result: One "Fire_7x7" particles texture is rendered on the ground
Reproducible: 2018.2.9f1, 2018.3.0a6, 2019.1.0a10
Tested and reproduced:
VLNQA00122 Samsung Galaxy S9 (SM-G960F) Mali-G72 Exynos 9 Series 9810 8.0.0
iPhone XS Max A12 12.0
iPad Pro 10.5” A10X 10.3.3
iPhone 6S A9 11.0
iPhone 8Plus A11 12.0
Tested and didn't reproduce:
VLNQA00155 Meizu PRO 7 Plus (PRO 7 Plus) PowerVR Rogue Marlowe MediaTek Helio X30 7.0
VLNQA00135 Lge LG G5 (LG-H850) Adreno (TM) 530 Snapdragon 820 7.0
VLNQA00153 Google Pixel XL (Pixel XL) Adreno (TM) 530 Snapdragon 821 OS 9
Note: issue is not reproducible with GLES2, Vulkan and Metal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime
Resolution Note:
minor/cosmetic