Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0b4
Issue ID
714063
Regression
No
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info:
It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "MatrixBug", script "GLTest" renders post effect with custom matrix.
Project Steps:
1. Force unity width DX11.
2. Open scene "MatrixBug".
3. Notice black rectangle on game view (Its post effect).
4. Force unity width OpenGL Core.
5. Open scene "MatrixBug".
6. This time is not working.
7. Open shader "Shaders/NewImageEffectShader.shader".
8. Comment line 47 (o.vertex = mul(_Matrix, o.vertex);).
9. Now black rectangle is BACK!!!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment