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Fixed in 5.3.0
Votes
0
Found in
5.2.0b4
Issue ID
714063
Regression
No
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info:
It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "MatrixBug", script "GLTest" renders post effect with custom matrix.
Project Steps:
1. Force unity width DX11.
2. Open scene "MatrixBug".
3. Notice black rectangle on game view (Its post effect).
4. Force unity width OpenGL Core.
5. Open scene "MatrixBug".
6. This time is not working.
7. Open shader "Shaders/NewImageEffectShader.shader".
8. Comment line 47 (o.vertex = mul(_Matrix, o.vertex);).
9. Now black rectangle is BACK!!!
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