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Fixed in 5.5.0
Votes
0
Found in
5.3.5p1
Issue ID
799747
Regression
No
[GLCore][GLLegacy] Multi-display with two monitors and fullscreen results in black framebuffer
Info:
Going to need two monitors (including mac) for case.
Just by activating second monitor and running player in fullscreen, its seems the main monitor framebuffer is corrupted or not rendered.
Steps:
1. Open project.
2. Build & Run mac player.
3. Select full screen.
4. Notice that framebuffer is black.
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