Search Issue Tracker
Fixed
Votes
0
Found in
5.3.3p1
Issue ID
774745
Regression
No
GL.LINES disappear on window resize if used in OnGUI w/ Deferred render path
Steps to reproduce:
1. Download and open attached project "774745_GLLines.zip"
2. Switch render path to Deferred
3. Build project including "Test" scene and play it
Actual result: Notice that there is a white line drawn by GL.Lines. Resize the window. Notice that the line disappears
Expected result: Line does not disappear after re-sizing the window
Possible workaround: It does not happen with "Forward" rendering path
Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.3f1, 5.4.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment