Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.3.0a1
2018.3.0f1
2019.1.0a1
Issue ID
1109739
Regression
No
Gizmos are not drawn in order by distance to the camera when drawn using the DrawGizmo attribute
How to reproduce:
1. Open the "DrawGizmoRepro.zip" project
2. Observe the Cyan sphere gizmos (drawn in OnDrawGizmos event function) from a few different angles
3. Observe the Red sphere gizmos (drawn using the DrawGizmo attribute) from a few different angles
Expected results: Both gizmo groups are always drawn in order from the furthest away from the camera to the nearest
Actual results: The red gizmos are always drawn in the same order, no matter the camera placement
Reproduced with: 2017.4.18f1, 2018.3.2f1, 2019.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (2019.2.X):
low priority defect, we might get back to it at some point, but unlikely for the moment.