Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.4.0b2
Issue ID
762656
Regression
No
[GI] White "bleed" from objects on Sky/BGColor in reflection probes
All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisible on white/black background colour.
Repro Steps:
1) Open attached project and scene "Test"
2) Observe reflection in sphere (from probe)
NOTE: Left red cube (emissive), right red cube and blue plane bleed onto background colour. None bleed onto other objects.
Changing background colour in probe to white/black hides issue (mid-tones and sky all reproduce)
Bleed gets wider/narrower when ref probe resolution is lower/higher respectively
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment