Search Issue Tracker
Fixed in 5.2.0
Votes
31
Found in
5.0.0p2
Issue ID
685394
Regression
No
GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >= 0.2
How to reproduce:
1. Open attached project
2. Open scene scene.unity
- Scene contains a map built out of Unity primitives
3. Set the Precomputed Realtime resolution to 0.2 or greater
- Building will be stuck on [ 12/15 Bake Indirect | 1 jobs ]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
- CancellationTokenSource return a wrong value when the Token is created in a WebGL build
- Light Explorer window can't be scrolled horizontally by using a trackpad gesture when there is no vertical scrollbar
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project
Jesper-Mortensen
Jun 24, 2015 10:31
The issue of baking getting stuck on "Bake Indirect" has been found and fixed. The fix will be introduced in 5.2b4. Thanks for your reproducers & patience.
Cheers,
Jesper
Petrlinux
Jun 09, 2015 14:02
FIGISTER write : Mine gets stuck at 12/15 Bake Indirect | 19 jobs
Me too
Figster
May 24, 2015 17:54
Mine gets stuck at 12/15 Bake Indirect | 19 jobs