Search Issue Tracker
Active
Votes
0
Found in [Package]
2019.4
2019.4.17f1c1
2020.2
2021.1
2021.2
Issue ID
1305269
Regression
No
[Build] GetAllDependencies doesn't return correct dependencies when using SpriteAtlas
Reproduction steps:
1. Open attached project "UGUIDemo.zip" and scene "test"
2. Enter Play Mode, observe Console window
3. Exit Play Mode
4. In AssetBundles window, observe the dependencies of 'ui0' and 'ui1' (Advanced Data -> Dependencies)
5. In Project window, Assets/StreamingAssets folder, examine dependencies in 'ui0.manifest' and 'ui1.manifest' files
Expected result: Console output, AssetBundles window, and manifest files all list the same dependencies
Actual result: AssetBundles window displays dependencies, Console output and manifest files don't list any dependencies
Reproducible with: 2019.4.18f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1
Could not test with: 2018.4.30f1 (compilation errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment